Sephiria Characters - The Bunny Hero, Costumes, and Tower NPCs
A guide to the Sephiria characters: the playable bunny hero, costume characters like the Bat, and the NPCs, shops, and quest-givers of the tower.
Who You Play in Sephiria
Sephiria, the top-down action roguelite from TEAM HORAY released in version 1.0 on July 31, 2026, casts you as a bunny hero on a single-minded mission: descend the tower and save the town of Bunnyville. Unlike games that front-load a character select screen, Sephiria starts you as one determined bunny and then expands who you can play through its costume system. The cast you meet along the way, from townsfolk to tower residents, is woven into how you progress rather than sitting outside it.
This design keeps the focus where a roguelite wants it: on the run itself. Your identity as a player is expressed through weapon choice, inventory grid arrangement, and costume abilities rather than through a roster of pre-built heroes with fixed move sets.
Costumes as Playable Characters
The costume system is where Sephiria’s playable roster actually lives. The game includes 27 costumes in total, 8 available by default and 19 unlocked through play, and each costume carries its own ability. Functionally, this makes the costume roster something close to a character roster: swapping costumes changes not just your look but how your run handles.
The relationship between costume and build matters. A costume’s ability interacts with your weapon, with the adjacent slate reinforcement buffs you build in the inventory grid, and with the talismans and artifacts you collect on the way down. The practical takeaway: choose a costume because its ability fits tonight’s plan, not because it is new. A full discussion of the 27 costumes and how they unlock lives in our costumes unlock guide.
The Bat: the Character Unlock Everyone Asks About
The most famous member of the extended roster is the Bat character. It is unlocked through a deliberate, specific method rather than through ordinary progression, and community videos titled “How to Unlock the Bat Character in Sephiria” walk through the steps. The Bat’s popularity is easy to understand: it plays differently enough from the default bunny to feel like a genuinely new way to experience the tower, which is exactly what a costume-as-character system should deliver.
If the Bat is your goal, treat it as an early collection objective rather than a distant one. Unlock methods that are specific enough to warrant dedicated videos are rarely things you stumble into by accident, so look up the current steps, follow them, and add a distinctive new playstyle to your roster.
The NPCs of Bunnyville and the Tower
Sephiria’s supporting cast is not decoration. The characters you meet in town and inside the tower fill concrete roles, and knowing those roles turns a run from pure combat into a sequence of small, profitable decisions.
| NPC Role | Where You Find Them | What They Do for You |
|---|---|---|
| Shopkeepers | Town and shops inside the tower | Sell gear and supplies that fill gaps in your build |
| Quest-givers | Town and tower floors | Hand out quests whose rewards beat typical floor loot |
| Progression NPCs | The hub between runs | Tie into permanent upgrades and unlocks |
| Special characters | Tied to specific locations and chains | Anchor multi-part quests, such as the Elru quest line |
A few locations in particular are tied to named quest content. The carrot farm, the costume shop, and an ark puzzle room are all connected to the Elru quest, making that chain a good example of how Sephiria ties its characters to places you will want to revisit. The carrot farm and costume shop also double as hubs for systems you should be checking regularly anyway: resources and costume tracking respectively.
The standing advice for every NPC is simple: talk to everyone, every time. Quests are usually accepted before you need them, shop stock rotates, and several of the game’s 19 unlockable costumes are tied to quest lines and character interactions. A player who sweeps each floor and speaks to every NPC will naturally accumulate quests, unlocks, and information that a combat-only player misses entirely.
How the Cast Grows as You Progress
Sephiria’s character content expands on three tracks, and all three advance in parallel if you play attentively.
| Track | What Grows | How It Grows |
|---|---|---|
| Playable roster | Costume characters, including the Bat | Unlocks via milestones, secrets, quests, and challenges |
| Supporting cast | NPCs and their services in town and the tower | Appears as story and exploration progress |
| Your hero | Talent points and permanent upgrades | Earned every run, spent between runs |
The playable track is the one with the clearest milestones: 8 default costumes growing toward 27 total, with the Bat as a famous early target. The supporting cast grows more quietly, as quest lines like Elru’s open up locations and characters. And your own bunny grows strongest of all, through talent points and permanent upgrades that persist between runs. A beginner benefits from all three tracks at once: talk to NPCs for quests, work toward costume unlocks like the Bat, and spend talent points after every run.
Choosing Who to Be on Your Next Run
Because costumes are ability-bearing, a short pre-run checklist keeps your choices honest. Decide your weapon first, since it defines the run’s rhythm. Pick a costume whose ability complements that weapon rather than fighting it. Then, as the run develops, arrange your grid to reinforce the strengths your costume and weapon already share. That one-two-three, weapon, costume, grid, is how Sephiria’s character system is meant to be played, and it is why the game can offer 27 costumes without any of them feeling like filler.
Frequently Asked Questions
Who is the main character of Sephiria? You play as a bunny hero descending the tower to save the town of Bunnyville. Further playable identities come through the costume system rather than a traditional character select.
How many playable characters are there? One core bunny hero expressed through 27 costumes, 8 default and 19 unlockable, each with its own ability. The Bat is the best-known costume character, unlocked via a specific documented method.
Do NPCs matter, or are they flavor? They matter. NPCs run the shops, hand out quests, anchor chains like the Elru quest with its carrot farm, costume shop, and ark puzzle room, and connect you to permanent progression. Talk to everyone.
Do characters carry over between runs? Your costume roster and everything tied to NPCs persist, and your hero grows through persistent talent points and permanent upgrades, so every run advances your cast even when the descent itself fails.